When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Restore 12 Health every 5 seconds.
Weapon attacks have a 20% chance to heal for 6 health
every 8 seconds, strike nearest enemy with 15 Magic Damage and apply shock
Every 15 seconds, call down a lightning bolt on the furthest enemy, dealing 30 Magic Damage and applying Shock.
Every 14 seconds, unleash chain lightning that deals 20 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 300 range.
Damaging a Shocked enemy has a 15% chance to deal 20 Magic Damage to another enemy within 300 range of it.
Shock increases damage taken by an additional 10%.
Enemies damaging the Hero have a 10% chance to become Shocked.
Increase Shock duration by 3 seconds.
Weapon attacks have a 45% chance to apply Shock.
Every 1 second, enemies within 130 range of the Hero are affected by Poison.
Every 15 seconds, throw a venom bomb at the furthest enemy, dealing 30 Magic Damage and applying Poison.
Increase poison damage by 3
Every 15 seconds, create a 160-range toxic cloud at the nearest enemy for 3 seconds. Enemies inside take 12 Magic Damage per second and are affected by Poison.
Every 8 seconds, spread Poison from poisoned enemies to up to 1 enemies within 200 range of them.
Increase Poison duration by 3 seconds.
Enemies damaging the Hero have a 20% chance to become Poisoned.
Weapon attacks have a 15% chance to apply Poison.