Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Gain +5 defense and +5 Magic Resistance
Every 10 seconds knockback nearest enemy, deal 8 Magic Damage
When hit, has an 8% chance to reflect 100% of incoming damage back to the attacker.
+2 Defense.
+2 Magic Resistance.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Every 8 second poison nearest 2 enemies and deal 10 magic damage.
Every 8 seconds, throw a venom bomb at the furthest enemy, dealing 20 Magic Damage and applying Poison.
Increase Poison damage by 1.
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 6 Magic Damage per second and are affected by Poison.
Poison applied by the Hero can accumulate up to 2 stacks on the same enemy. Each application adds one stack and refreshes all Poison stacks. All stacks expire together.
Gain a 15% chance to ignore Poison applied to the Hero.
Enemies damaging the Hero have an 10% chance to become Poisoned.
Weapon attacks have a 15% chance to apply Poison.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has an 8% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.
+40 Maximum Health.
+15 Attack Range.
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
+5 Dodge.
+15% Movement Speed.