Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 10
Every weapon attack cleaves frontally for 50% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 50% weapon damage)
+10% Weapon Damage.
+30% Attack Speed.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 12 Health every 5 seconds.
every 8 seconds, strike nearest enemy with 20 Magic Damage and apply shock
Every 8 seconds, call down a lightning bolt on the furthest enemy, dealing 20 Magic Damage and applying Shock.
Every 8 seconds, unleash chain lightning that deals 16 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Damaging a Shocked enemy has a 15% chance to deal 20 Magic Damage to another enemy within 400 range of it.
Shock increases damage taken by an additional 5%.
Enemies damaging the Hero have a 20% chance to become Shocked.
Increase Shock duration by 3 seconds.
Every 8 second poison nearest 2 enemies and deal 10 magic damage.
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 12 Magic Damage per second and are affected by Poison.
Every 10 seconds, spread Poison from poisoned enemies to up to 2 enemies within 400 range of them.
Increase Poison duration by 2 seconds.
Enemies damaging the Hero have an 10% chance to become Poisoned.
Weapon attacks have a 30% chance to apply Poison.
Gain +150 Maximum Health.
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if inside 130 range.
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.