Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 20
Killing an enemy grants +20% Weapon Damage for 6 seconds.
Every Weapon Attack cleaves secondary enemies in a frontal 230-range arc for 100% Weapon Damage. With a Bow or Crossbow, instead fire 2 additional shots at enemies within 130 range of the original tar
+20% Weapon Damage.
+30% Attack Speed.
Every 20 seconds, knock back enemies within 130 range of the Hero, deal 20 Magic Damage, and stun them for 3 seconds.
Every 15 seconds, knock back the nearest enemy, deal 16 Magic Damage, and stun it for 2 seconds.
When below 20% Health, gain +3 Defense and +3 Magic Resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
+6 Defense.
+2 Magic Resistance.
When the Hero is under 15% Health, trigger Phoenix Blessing, healing 15 Health every 0.5 seconds for 6 seconds. 3-minute cooldown.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 10% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 8 Health every 5 seconds.
Weapon attacks have a 45% chance to heal for 9 Health.
every 8 seconds, strike nearest enemy with 15 Magic Damage and apply shock
Every 15 seconds, call down a lightning bolt on the furthest enemy, dealing 30 Magic Damage and applying Shock.
Every 14 seconds, unleash chain lightning that deals 20 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 300 range.
Damaging a Shocked enemy has a 15% chance to deal 20 Magic Damage to another enemy within 300 range of it.
Shock increases damage taken by an additional 10%.
Increase Shock duration by 3 seconds.
Weapon attacks have a 30% chance to apply Shock.
Gain +150 Maximum Health.
Deal 5% of your max HP as Magic Damage to nearest enemy every 8 seconds
Become immune to stuns, slows, and debuffs for 4 seconds after falling below 20% Health. 30-second cooldown.
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.