Live data
Card meta
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Live data
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Restore 10 Health every 10 seconds.
Restore 4 Health every 5 seconds.
+5% Critical Chance.
+10% Attack Speed.
Weapon attacks have a 15% chance to apply Gust.
Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.
Increase Shock duration by 1 second.
+15 Attack Range.
Gain +5 defense and +5 Magic Resistance
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
+40 Maximum Health.Healthy Body
+10% Attack Speed.Quick Hands
Restore 4 Health every 5 seconds.Regeneration
Critical hits and dodged attacks restore 4 Health.Recovery
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.Renewal
+10% Weapon Damage.Combat Training
+2 Defense.Iron Skin
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.Thornburst
Restore 10 Health every 10 seconds.Vital Pulse
+5% Critical Chance.Keen Edge
Healing has a 6% chance to trigger twice.Miracle
Damaging an enemy has a 6% chance to restore 5 Health.Nature's Touch
When hit, has an 8% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.Retaliation
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 healthSiphoning Bloom
Gain +150 Maximum Health.Juggernaut
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.Mighty Physique
+5 Dodge.Quick Reflexes
+2 Magic Resistance.Spellward
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.Vital Surge
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 secondsUndying Will
Increase Accuracy by 10Battle Focus
Reduce damage taken from Burning, Poison, and other damage over time effects by 20%.Iron Will
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.Tempest Blades
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.Whirlwind
Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.Berserker
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.Cyclone
+15% Critical Damage.Deadly Strikes
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.Jetstream
Reduce enemy defense and magic resistance by 2Armor Deny
Melee weapon attacks cleave enemies in front of Jake for 50% Weapon Damage within 110 range. With a Bow or Crossbow, attacks instead fire 1 additional arrow at another enemy within 130 range for 50% Weapon Damage.Cleave
Gain +5 defense and +5 Magic ResistanceStoneform
Killing an enemy grants +15% Weapon Damage for 6 seconds.Bloodlust
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.Repelling Aegis
Dodging an enemy attack has a 30% chance to apply Gust to the attacker.Tailwind
Weapon attacks have a 15% chance to apply Burning.Flaming Strikes
When below 20% Health, gain +6 Defense and +6 magic resistance for 6 seconds. 40-second cooldown.Last Bastion
Reduce enemy Healing Received by 15%.Life Denial
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)Phoenix Blessing
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.Zephyr
Enemies damaging the Hero have an 10% chance to become Burning.Fire Armor
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.Flame Wave
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.Indomitable
+15% Movement Speed.Swift Footwork
When hit, has an 8% chance to reflect 100% of incoming damage back to the attacker.Thorns
increase Burning damage by 1.5Combustion
Every 15 seconds, quickly strike all enemies 3 times. each strike dealing 100% Weapon Damage.Flash Step
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.Meteor
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.Chain Combustion
Weapon attacks have a 15% chance to apply Chill.Frost Strikes
Every 10 seconds knockback nearest enemy, deal 8 Magic DamageGuardian's Resolve
Gain +200 Maximum Health.Immortal Spirit
Increase Burning duration by 1 second.Intense Flames
Every 30 seconds, become surrounded by a cyclone for 4 seconds. It deals 20 Magic Damage per second, knocks enemies back, and applies Gust within 200 range of the Hero.Eye of the Storm
Weapon attacks have a 15% chance to apply Gust.Gusting Strikes
Increase Shock duration by 1 second.High Voltage
Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.Apocalypse
Reduce Critical Damage taken by 12%.Battle Hardened
Every 8 seconds, launch a fireball, dealing 10 Magic Damage and applying Burning.Fireball
Gain a 15% chance to ignore Shock applied to the Hero.Grounded
When no enemies are within 110 range of the Hero, gain +10% Attack Speed for 3 seconds.Wind's Tempo
Enemies damaging the Hero have an 10% chance to become Shocked.Conductive Armor
+15 Attack Range.Long Reach* Clear rate is noisy below 5 appearances.