Every 20 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 3 seconds.
Every 25 seconds, become a statue for 5 seconds, gaining +25 Defense and +25 Magic Resistance, but becoming unable to move or attack.
Every 15 seconds knockback nearest enemy, deal 8 magic damage and stun for 1 second.
When below 20% Health, gain +5 Defense and +5 magic resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
+6 Defense.
+4 Magic Resistance.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 12 Health every 5 seconds.
every 8 seconds, strike nearest enemy with 15 Magic Damage and apply shock
Every 15 seconds, call down a lightning bolt on the furthest enemy, dealing 30 Magic Damage and applying Shock.
Every 14 seconds, unleash chain lightning that deals 20 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 300 range.
Damaging a Shocked enemy has a 15% chance to deal 20 Magic Damage to another enemy within 300 range of it.
Shock increases damage taken by an additional 10%.
Enemies damaging the Hero have a 10% chance to become Shocked.
Increase Shock duration by 2 seconds.
Every 1 second, enemies within 130 range of the Hero are affected by Poison.
Every 15 seconds, throw a venom bomb at the furthest enemy, dealing 30 Magic Damage and applying Poison.
Increase poison damage by 3
Every 15 seconds, create a 160-range toxic cloud at the nearest enemy for 3 seconds. Enemies inside take 12 Magic Damage per second and are affected by Poison.
Increase Poison duration by 3 seconds.
Enemies damaging the Hero have a 20% chance to become Poisoned.
Gain +200 Maximum Health.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+30 Attack Range.
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.