Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Every 25 seconds, become a statue for 5 seconds, gaining +25 Defense and +25 Magic Resistance, but becoming unable to move or attack.
Every 10 seconds knockback nearest enemy, deal 16 magic damage and stun for 2 seconds.
When below 20% Health, gain +10 Defense and +10 magic resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 1.5
+6 Defense.
+6 Magic Resistance.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, launch a fireball, dealing 20 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 20 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Weapon attacks have a 45% chance to apply Burning.
Increase Burning duration by 3 seconds.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of hero's crits and dodged attacks restores 3 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 20% chance to heal for 6 health
every 8 seconds, strike nearest enemy with 20 Magic Damage and apply shock
Every 8 seconds, call down a lightning bolt on the furthest enemy, dealing 20 Magic Damage and applying Shock.
Every 8 seconds, unleash chain lightning that deals 16 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Damaging a Shocked enemy has a 15% chance to deal 10 Magic Damage to another enemy within 400 range of it.
Shock increases damage taken by an additional 10%.
Enemies damaging the Hero have a 30% chance to become Shocked.
Increase Shock duration by 2 seconds.
Weapon attacks have a 15% chance to apply Shock.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if inside 130 range.
+80 Maximum Health.
Reduce damage taken from Burning, Poison, and other damage over time effects by 20%.
+15 Attack Range.