Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Critical hits and dodged attacks restore 12 Health.
Restore 12 Health every 5 seconds.
Weapon attacks have a 45% chance to restore Health equal to 35% of that attack's Weapon Damage.
Every 8 second poison nearest 2 enemies and deal 10 magic damage.
Every 8 seconds, throw a venom bomb at the furthest enemy, dealing 20 Magic Damage and applying Poison.
Increase Poison damage by 1.
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 12 Magic Damage per second and are affected by Poison.
Poison applied by the Hero can accumulate up to 3 stacks on the same enemy. Each application adds one stack and refreshes all Poison stacks. All stacks expire together.
Increase Poison duration by 3 seconds.
Enemies damaging the Hero have a 20% chance to become Poisoned.
Weapon attacks have a 45% chance to apply Poison.
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
When no enemies are within 110 range of the Hero, gain +20% Attack Speed for 3 seconds.
Weapon attacks have a 45% chance to apply Gust.
+15 Dodge.
+15% Movement Speed.
Dodging an enemy attack has a 30% chance to apply Gust to the attacker.