Every 15 seconds, quickly strike all enemies 4 times. each strike dealing 100% Weapon Damage.
Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 10
Every Weapon Attack cleaves secondary enemies in a frontal 230-range arc for 100% Weapon Damage. With a Bow or Crossbow, instead fire 2 additional shots at enemies within 130 range of the original tar
+30% Weapon Damage.
+15% Critical Damage.
+15% Critical Chance.
+30% Attack Speed.
Every 20 seconds, knock back enemies within 130 range of the Hero, deal 20 Magic Damage, and stun them for 3 seconds.
Every 25 seconds, become a statue for 5 seconds, gaining +15 Defense and +15 Magic Resistance, but becoming unable to move or attack.
Every 15 seconds, knock back the nearest enemy, deal 8 Magic Damage, and stun it for 1 seconds.
When below 20% Health, gain +3 Defense and +3 Magic Resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
+6 Defense.
+4 Magic Resistance.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 10% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Each of the Hero's critical hits and dodged attacks restores 9 Health.
Weapon attacks have a 45% chance to heal for 9 Health.
Gain +150 Maximum Health.
Deal 5% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 18 seconds, summon a 200-range tornado at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.
Every 15 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
When no enemies are within 100 range of the Hero, gain +10% Attack Speed for 3 seconds.
Weapon attacks have a 15% chance to apply Gust.
+15 Dodge.
+15% Movement Speed.
Dodging an enemy attack has a 25% chance to apply Gust to the attacker.