Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Every weapon attack cleaves frontally for 80% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 80% weapon damage)
+30% Weapon Damage.
+10% Critical Chance.
+30% Attack Speed.
Every 20 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 3 seconds.
When below 20% Health, gain +5 Defense and +5 magic resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 1.5
+6 Defense.
+2 Magic Resistance.
Every 15 seconds, summon a meteor on the furthest enemy, dealing 30 Magic Damage and applying Burning.
increase Burning damage by 3
Every 10 seconds, launch a fireball, dealing 24 Magic Damage and applying Burning.
Every 15 seconds, release a wave of fire that deals 20 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have a 30% chance to become Burning.
Weapon attacks have a 15% chance to apply Burning.
Increase Burning duration by 2 seconds.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 12 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health