If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, launch a fireball, dealing 20 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 20 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have a 30% chance to become Burning.
Weapon attacks have a 30% chance to apply Burning.
Increase Burning duration by 3 seconds.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Critical hits and dodged attacks restore 4 Health.
Restore 12 Health every 5 seconds.
Weapon attacks have a 45% chance to restore Health equal to 35% of that attack's Weapon Damage.
every 8 seconds, strike nearest enemy with 20 Magic Damage and apply shock
Every 8 seconds, call down a lightning bolt on the furthest enemy, dealing 20 Magic Damage and applying Shock.
Every 8 seconds, unleash chain lightning that deals 16 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Shock increases damage taken by an additional 10%.
Enemies damaging the Hero have a 20% chance to become Shocked.
Weapon attacks have a 15% chance to apply Shock.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+80 Maximum Health.
+15 Attack Range.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
When no enemies are within 110 range of the Hero, gain +10% Attack Speed for 3 seconds.
+5 Dodge.
+30% Movement Speed.