Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Every 25 seconds, become a statue for 5 seconds, gaining +25 Defense and +25 Magic Resistance, but becoming unable to move or attack.
Every 10 seconds knockback nearest enemy, deal 16 magic damage and stun for 2 seconds.
When below 20% Health, gain +10 Defense and +10 magic resistance for 6 seconds. 40-second cooldown.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 4.5
+6 Defense.
+6 Magic Resistance.
Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, launch a fireball, dealing 20 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 20 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have an 10% chance to become Burning.
Increase Burning duration by 3 seconds.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of hero's crits and dodged attacks restores 9 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 20% chance to heal for 6 health
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
Become immune to stuns, slows and debuffs for 10 seconds after falling below 20% Health. 35-second cooldown.
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if inside 130 range.
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.