Gain +5 Defense and +5 Magic Resistance.
Every 20 seconds, knock back enemies within 100 range of the Hero, deal 20 magic damage and stun them for 3 seconds.
When hit, you have a 3% chance to gain +2 Defense for the remainder of the expedition. Can only activate once per expedition.
When below 20% Health, gain +6 Defense and +6 magic resistance for 5 seconds. 35-second cooldown.
When hit, has a 10% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy Defense and Magic Resistance by 1 (minimum 0).
+4.5 Defense.
When the Hero is under 15% Health, trigger Phoenix Blessing, healing 15 Health every 0.5 seconds for 6 seconds. 2-minute cooldown.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 10% chance to trigger twice.
Damaging an enemy has a 8% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Increase Healing Received by 30%.
Restore 12 Health every 5 seconds.
Restore 6 Health after defeating an enemy.
Every 30 seconds, summon a blizzard over the battlefield for 4 seconds. It deals 15 Magic Damage per second, repeatedly applies Chill, and Freezes non-boss enemies within 100 range of the Hero every 2
Frozen enemies take 20% more damage from all sources.
Every 15 seconds, launch a piercing ice lance to furthest enemy that deals 22 Magic Damage and applies Chill.
When applying chill, has 30% chance to Freeze
Every 15 seconds, create frozen ground for 3 seconds that continuously applies Chill and deals 18 Magic Damage to enemies within 300 range in front of the Hero
Every 10 seconds, release an icy explosion that deals 24 Magic Damage and applies Chill to enemies within 100 range of the Hero.
Gain a 15% chance to ignore Chill applied to the Hero.
Increase Chill duration by 3 seconds and Freeze duration by 1.5 seconds.
Weapon attacks have a 10% chance to apply Chill.
Gain +200 Maximum Health.
Gain +150 Maximum Health.
Deal 5% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage
+120 Maximum Health.
+15 Attack Range.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.