Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 10
Killing an enemy grants +10% Weapon Damage for 6 seconds.
Every weapon attack cleaves frontally for 50% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 50% weapon damage)
+10% Weapon Damage.
+15% Critical Chance.
+30% Attack Speed.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Every 10 seconds knockback nearest enemy, deal 16 magic damage and stun for 2 seconds.
When hit, has a 20% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 1.5
+6 Defense.
+4 Magic Resistance.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of hero's crits and dodged attacks restores 3 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health
Every 8 seconds, launch a piercing ice lance to furthest enemy that deals 22 Magic Damage and applies Chill.
When applying chill, has 15% chance to Freeze
Every 10 seconds, create a 300-range-long strip of frozen ground from the Hero toward and beyond the nearest enemy for 3 seconds. It continuously applies Chill and deals 10 Magic Damage to enemies standing on it.
Every 8 seconds, release an icy explosion that deals 24 Magic Damage and applies Chill to enemies within 130 range of the Hero.
Increase Chill duration by 1 second and Freeze duration by 1 second.
Weapon attacks have a 45% chance to apply Chill.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if inside 130 range.
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
Reduce damage taken from Burning, Poison, and other damage over time effects by 40%.
+2 Weapon Damage, +2% Critical Damage, +2% Critical chance, +2% attack speed, +2 dodge.