Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 1.5
Every 8 seconds, launch a fireball, dealing 10 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have an 10% chance to become Burning.
Weapon attacks have a 15% chance to apply Burning.
Increase Burning duration by 1 second.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Critical hits and dodged attacks restore 4 Health.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+40 Maximum Health.
Reduce damage taken from Burning, Poison, and other damage over time effects by 20%.