Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 10
Every weapon attack cleaves frontally for 50% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 50% weapon damage)
+15% Critical Chance.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Every 25 seconds, become a statue for 5 seconds, gaining +25 Defense and +25 Magic Resistance, but becoming unable to move or attack.
Every 10 seconds knockback nearest enemy, deal 16 magic damage and stun for 2 seconds.
When below 20% Health, gain +5 Defense and +5 magic resistance for 6 seconds. 40-second cooldown.
+6 Defense.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, launch a fireball, dealing 20 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have an 10% chance to become Burning.
Increase Burning duration by 2 seconds.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Each of hero's crits and dodged attacks restores 9 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.