Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Every weapon attack cleaves frontally for 50% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 50% weapon damage)
+10% Weapon Damage.
+10% Critical Chance.
+30% Attack Speed.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Every 10 seconds knockback nearest enemy, deal 8 magic damage and stun for 1 second.
When below 20% Health, gain +5 Defense and +5 magic resistance for 6 seconds. 40-second cooldown.
Reduce enemy defense and magic resistance by 3
+6 Defense.
Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, launch a fireball, dealing 10 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have a 20% chance to become Burning.
Weapon attacks have a 15% chance to apply Burning.
Increase Burning duration by 1 second.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of hero's crits and dodged attacks restores 3 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
Weapon attacks have a 30% chance to apply Gust.
+15 Dodge.
+15% Movement Speed.