Every 15 seconds, quickly strike all enemies 3 times. each strike dealing 100% Weapon Damage.
Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Every weapon attack cleaves frontally for 50% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 50% weapon damage)
+20% Weapon Damage.
+10% Critical Chance.
+30% Attack Speed.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 3
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have a 30% chance to become Burning.
Weapon attacks have a 30% chance to apply Burning.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 8 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage, if inside 130 range.
+120 Maximum Health.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
Weapon attacks have a 30% chance to apply Gust.
+15 Dodge.