Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Killing an enemy grants +20% Weapon Damage for 6 seconds.
Every Weapon Attack cleaves secondary enemies in a frontal 230-range arc for 100% Weapon Damage. With a Bow or Crossbow, instead fire 2 additional shots at enemies within 130 range of the original tar
+20% Weapon Damage.
+30% Critical Damage.
+15% Critical Chance.
+30% Attack Speed.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 10% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Restore 12 Health every 5 seconds.
Weapon attacks have a 45% chance to heal for 9 Health.
When applying chill, has 30% chance to Freeze
Every 15 seconds, create frozen ground for 3 seconds that continuously applies Chill and deals 8 Magic Damage to enemies within 300 range in front of the Hero.
Every 10 seconds, release an icy explosion that deals 10 Magic Damage and applies Chill to enemies within 130 range of the Hero.
Weapon attacks have a 45% chance to apply Chill.
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 18 seconds, summon a 200-range tornado at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 15 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
When no enemies are within 100 range of the Hero, gain +20% Attack Speed for 3 seconds.
Weapon attacks have a 45% chance to apply Gust.
+15 Dodge.
+45% Movement Speed.