Live data
Card meta
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Live data
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.
Every 8 seconds, unleash chain lightning that deals 8 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Shock increases damage taken by an additional 5%.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Weapon attacks have a 15% chance to apply Poison.Venomous Strikes
Increase Poison duration by 1 second.Lingering Venom
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 6 Magic Damage per second and are affected by Poison.Poison Cloud
Increase Poison damage by 1.Corrosion
Every 8 second poison nearest 2 enemies and deal 10 magic damage.Toxic Aura
Poison applied by the Hero can accumulate up to 2 stacks on the same enemy. Each application adds one stack and refreshes all Poison stacks. All stacks expire together.Toxic Buildup
Every 8 seconds, throw a venom bomb at the furthest enemy, dealing 20 Magic Damage and applying Poison.Venom Bomb
Enemies damaging the Hero have an 10% chance to become Poisoned.Toxic Armor
Every 35 seconds, Summon a toxic storm over the battlefield, dealing 18 Magic Damage every second for 4 seconds and applying Poison to all enemiesAlchemist's Catastrophe
Gain a 15% chance to ignore Poison applied to the Hero.Antivenom* Clear rate is noisy below 5 appearances.