Live data
Card meta
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Live data
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.
Every 8 seconds, unleash chain lightning that deals 8 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Shock increases damage taken by an additional 5%.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Healing has a 6% chance to trigger twice.Miracle
Damaging an enemy has a 6% chance to restore 5 Health.Nature's Touch
Critical hits and dodged attacks restore 4 Health.Recovery
Restore 4 Health every 5 seconds.Regeneration
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.Renewal
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 healthSiphoning Bloom
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.Thornburst
Restore 10 Health every 10 seconds.Vital Pulse
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)Phoenix Blessing
Reduce enemy Healing Received by 15%.Life Denial* Clear rate is noisy below 5 appearances.