Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 20
Killing an enemy grants +20% Weapon Damage for 6 seconds.
Every Weapon Attack cleaves secondary enemies in a frontal 230-range arc for 100% Weapon Damage. With a Bow or Crossbow, instead fire 2 additional shots at enemies within 130 range of the original tar
+45% Critical Damage.
+10% Critical Chance.
+30% Attack Speed.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 10% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of the Hero's critical hits and dodged attacks restores 3 Health.
Restore 12 Health every 5 seconds.
Weapon attacks have a 45% chance to heal for 9 Health.
Gain +200 Maximum Health.
Gain +150 Maximum Health.
Deal 5% of your max HP as Magic Damage to nearest enemy every 8 seconds
Become immune to stuns, slows, and debuffs for 8 seconds after falling below 20% Health. 30-second cooldown.
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+30 Attack Range.
+3 Weapon Damage, +3% Critical Damage, +3% Critical chance, +3% attack speed, +3 dodge.
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 18 seconds, summon a 200-range tornado at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 15 seconds, unleash 2 piercing wind blades. Each blade deals 20 Magic Damage and applies Gust.
+15 Dodge.
+45% Movement Speed.