Live data
Pick meta
When clearing decks take each card — median pick expedition from draft order.
Live data
When clearing decks take each card — median pick expedition from draft order.
13 clears with pick order · min 5 samples
+40 Maximum Health.median pick E1 · 13 clears · 13 timed
+10% Attack Speed.median pick E2 · 13 clears · 13 timed
Restore 4 Health every 5 seconds.median pick E2 · 13 clears · 13 timed
Critical hits and dodged attacks restore 4 Health.median pick E2 · 12 clears · 12 timed
Weapon attacks have a 15% chance to apply Burning.median pick E2 · 5 clears · 5 timed
Damaging an enemy has a 6% chance to restore 5 Health.median pick E3 · 13 clears · 13 timed
Restore 10 Health every 10 seconds.median pick E3 · 13 clears · 13 timed
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.median pick E3 · 12 clears · 12 timed
+5% Critical Chance.median pick E3.5 · 12 clears · 12 timed
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 healthmedian pick E4 · 13 clears · 13 timed
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.median pick E4 · 13 clears · 13 timed
Healing has a 6% chance to trigger twice.median pick E4 · 12 clears · 12 timed
+5 Dodge.median pick E4 · 11 clears · 11 timed
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.median pick E5 · 11 clears · 11 timed
+2 Defense.median pick E6 · 11 clears · 11 timed
Melee weapon attacks cleave enemies in front of Jake for 50% Weapon Damage within 110 range. With a Bow or Crossbow, attacks instead fire 1 additional arrow at another enemy within 130 range for 50% Weapon Damage.median pick E7 · 9 clears · 9 timed
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.median pick E7 · 5 clears · 5 timed
+10% Weapon Damage.median pick E8 · 11 clears · 11 timed
Killing an enemy grants +15% Weapon Damage for 6 seconds.median pick E8 · 7 clears · 7 timed
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)median pick E8 · 7 clears · 7 timed
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.median pick E8 · 5 clears · 5 timed
Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.median pick E8.5 · 10 clears · 10 timed
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.median pick E9 · 11 clears · 11 timed
When hit, has an 8% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.median pick E10 · 11 clears · 11 timed
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.median pick E10 · 10 clears · 10 timed
Reduce damage taken from Burning, Poison, and other damage over time effects by 20%.median pick E10 · 9 clears · 9 timed
Reduce enemy defense and magic resistance by 2median pick E10 · 5 clears · 5 timed
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 secondsmedian pick E10.5 · 12 clears · 12 timed
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.median pick E10.5 · 10 clears · 10 timed
Gain +150 Maximum Health.median pick E11 · 13 clears · 13 timed
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.median pick E11 · 11 clears · 11 timed
Increase Accuracy by 10median pick E11 · 9 clears · 9 timed
Reduce enemy Healing Received by 15%.median pick E11 · 5 clears · 5 timed
+2 Magic Resistance.median pick E12 · 11 clears · 11 timed
+15% Critical Damage.median pick E12 · 9 clears · 9 timed
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.median pick E12 · 7 clears · 7 timed
Dodging an enemy attack has a 30% chance to apply Gust to the attacker.median pick E12 · 5 clears · 5 timed
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.median pick E12.5 · 6 clears · 6 timed
When hit, has an 8% chance to reflect 100% of incoming damage back to the attacker.median pick E12.5 · 6 clears · 6 timed
Every 15 seconds, quickly strike all enemies 3 times. each strike dealing 100% Weapon Damage.median pick E13 · 5 clears · 5 timed
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.median pick E14 · 10 clears · 10 timed
Gain +5 defense and +5 Magic Resistancemedian pick E15 · 9 clears · 9 timed
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.median pick E16 · 8 clears · 8 timed
When below 20% Health, gain +6 Defense and +6 magic resistance for 6 seconds. 40-second cooldown.median pick E16 · 7 clears · 7 timed