Live data
Build meta
How decks lean on each affinity, and which individual cards show up most — or finish most.
Live data
How decks lean on each affinity, and which individual cards show up most — or finish most.
How much of a typical deck is each affinity (counting card stacks)
Taken in 100.0% of runs · most-picked affinity in 45.8% · those runs clear 81.8%
Taken in 91.7% of runs · most-picked affinity in 8.3% · those runs clear 0.0%
Taken in 79.2% of runs · most-picked affinity in 16.7% · those runs clear 50.0%
Taken in 87.5% of runs
Taken in 79.2% of runs · most-picked affinity in 4.2% · those runs clear 0.0%
Taken in 37.5% of runs · most-picked affinity in 8.3% · those runs clear 50.0%
Taken in 25.0% of runs
Taken in 16.7% of runs
Same pick and clear rates as card meta — the cards that shape most builds.
Restore 10 Health every 10 seconds.
Restore 4 Health every 5 seconds.
+5% Critical Chance.
+10% Attack Speed.
Weapon attacks have a 15% chance to apply Gust.
Every 35 seconds, rain 5 fire explosions in 8 seconds across the battlefield. Each explosion deals 30 Magic Damage and applies Burning.
Increase Shock duration by 1 second.
+15 Attack Range.
Gain +5 defense and +5 Magic Resistance
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds