Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Gain +5 defense and +5 Magic Resistance
Every 10 seconds knockback nearest enemy, deal 8 Magic Damage
When below 20% Health, gain +6 Defense and +6 magic resistance for 6 seconds. 40-second cooldown.
Reduce enemy defense and magic resistance by 2
+2 Defense.
+2 Magic Resistance.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Critical hits and dodged attacks restore 4 Health.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Every 30 seconds, summon a blizzard over the battlefield for 4 seconds. It deals 18 Magic Damage per second, repeatedly applies Chill, and Freezes non-boss enemies
Frozen enemies take 20% more damage from all sources. Chill further reduces movement speed by 10%
Every 8 seconds, launch a piercing ice lance to furthest enemy that deals 22 Magic Damage and applies Chill.
When applying chill, has 15% chance to Freeze
Every 10 seconds, create a 300-range-long, 200-wide strip of frozen ground from the Hero toward and beyond the nearest enemy for 3 seconds. It continuously applies Chill and deals 10 Magic Damage to enemies standing on it.
Every 8 seconds, release an icy explosion that deals 12 Magic Damage and applies Chill to enemies within 130 range of the Hero.
Increase Chill duration by 1 second and Freeze duration by 1 second.
Weapon attacks have a 15% chance to apply Chill.
Enemies damaging the Hero have an 10% chance to become Chilled.