Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.
Melee weapon attacks cleave enemies in front of Jake for 50% Weapon Damage within 110 range. With a Bow or Crossbow, attacks instead fire 1 additional arrow at another enemy within 130 range for 50% Weapon Damage.
+5% Critical Chance.
+10% Attack Speed.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Critical hits and dodged attacks restore 4 Health.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Frozen enemies take 20% more damage from all sources. Chill further reduces movement speed by 10%
Every 8 seconds, launch a piercing ice lance to furthest enemy that deals 22 Magic Damage and applies Chill.
When applying chill, has 15% chance to Freeze
Every 10 seconds, create a 300-range-long, 200-wide strip of frozen ground from the Hero toward and beyond the nearest enemy for 3 seconds. It continuously applies Chill and deals 10 Magic Damage to enemies standing on it.
Every 8 seconds, release an icy explosion that deals 12 Magic Damage and applies Chill to enemies within 130 range of the Hero.
Increase Chill duration by 1 second and Freeze duration by 1 second.
Weapon attacks have a 15% chance to apply Chill.
Enemies damaging the Hero have an 10% chance to become Chilled.
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
Weapon attacks have a 15% chance to apply Gust.
+5 Dodge.
+15% Movement Speed.