Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Increase Accuracy by 10
Killing an enemy grants +15% Weapon Damage for 6 seconds.
Melee weapon attacks cleave enemies in front of Jake for 50% Weapon Damage within 110 range. With a Bow or Crossbow, attacks instead fire 1 additional arrow at another enemy within 130 range for 50% Weapon Damage.
+5% Critical Chance.
+10% Attack Speed.
Gain +10 Defense and +10 Magic Resistance.
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.
Gain +5 defense and +5 Magic Resistance
Every 10 seconds knockback nearest enemy, deal 8 Magic Damage
When below 20% Health, gain +6 Defense and +6 magic resistance for 6 seconds. 40-second cooldown.
When hit, has an 8% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 2
+2 Defense.
+2 Magic Resistance.
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Critical hits and dodged attacks restore 4 Health.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Every 8 second poison nearest 2 enemies and deal 10 magic damage.
Every 8 seconds, throw a venom bomb at the furthest enemy, dealing 20 Magic Damage and applying Poison.
Increase Poison damage by 1.
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 6 Magic Damage per second and are affected by Poison.
Poison applied by the Hero can accumulate up to 2 stacks on the same enemy. Each application adds one stack and refreshes all Poison stacks. All stacks expire together.
Increase Poison duration by 1 second.
Weapon attacks have a 15% chance to apply Poison.