Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.
Every 8 seconds, perform a spinning attack that deals 150% Weapon Damage to all enemies within 200 range of the Hero.
Increase Accuracy by 10
Every weapon attack cleaves frontally for 80% weapon damage. range 250. (when using bow/crossbow it shoots additional arrows to 2 enemies within 250 range dealing 80% weapon damage)
+15% Critical Damage.
+15% Critical Chance.
+30% Attack Speed.
Every 20 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 3 seconds.
Every 15 seconds knockback nearest enemy, deal 8 magic damage and stun for 1 second.
When below 20% Health, gain +5 Defense and +5 magic resistance for 6 seconds. 40-second cooldown.
When hit, has a 10% chance to reflect 100% of incoming damage back to the attacker.
Reduce enemy defense and magic resistance by 1.5
Reduce Critical Damage taken by 10%.
+6 Defense.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 10 Magic Damage to the nearest enemy.
Healing has a 12% chance to trigger twice.
Damaging an enemy has a 12% chance to restore 10 Health.
Restore 20 Health every 10 seconds.
Each of hero's crits and dodged attacks restores 3 health
Restore 12 Health every 5 seconds.
Weapon attacks have a 30% chance to heal for 9 health
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has a 16% chance to immediately strike the attacker back. for 100% weapon damage
When hit, you have a 6% chance to gain +120 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+120 Maximum Health.
+2 Weapon Damage, +2% Critical Damage, +2% Critical chance, +2% attack speed, +2 dodge.
Reduce the casting time of all Hero magic and healing spells by 1 second.
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.
Every 18 seconds, summon a 200-range tornado at the furthest enemy that deals 16 Magic Damage, pulls enemies, and applies Gust.
Every 15 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.
Weapon attacks have a 15% chance to apply Gust.
+15 Dodge.
Dodging an enemy attack has a 50% chance to apply Gust to the attacker.