If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.
increase Burning damage by 1.5
Every 8 seconds, launch a fireball, dealing 10 Magic Damage and applying Burning.
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.
Enemies damaging the Hero have an 10% chance to become Burning.
Gain a 15% chance to ignore Burning applied to the Hero.
Weapon attacks have a 15% chance to apply Burning.
Increase Burning duration by 1 second.
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 health
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.
Healing has a 6% chance to trigger twice.
Damaging an enemy has a 6% chance to restore 5 Health.
Restore 10 Health every 10 seconds.
Reduce enemy Healing Received by 15%.
Critical hits and dodged attacks restore 4 Health.
Restore 4 Health every 5 seconds.
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.
Gain +150 Maximum Health.
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 seconds
When hit, has an 8% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.
+40 Maximum Health.
+15 Attack Range.
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.