Live data
Card meta
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Live data
Pick rates and clear rates from live expeditions — which cards show up, and which ones finish.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.
Every 8 seconds, unleash chain lightning that deals 8 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.
Shock increases damage taken by an additional 5%.
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.
Restore 10 Health every 10 seconds.
Damaging an enemy has a 6% chance to restore 5 Health.
+5% Critical Chance.
Healing has a 6% chance to trigger twice.
Gain up to +40% Attack Speed based on missing Health. The bonus reaches full strength at 30% Health or lower.Berserker
Healing has a 6% chance to trigger twice.Miracle
Damaging an enemy has a 6% chance to restore 5 Health.Nature's Touch
Critical hits and dodged attacks restore 4 Health.Recovery
Restore 4 Health every 5 seconds.Regeneration
Weapon attacks have a 15% chance to restore Health equal to 35% of that attack's Weapon Damage.Renewal
Every 13 seconds, Steal life from farthest enemy, deal 25 magic damage and heal for 25 healthSiphoning Bloom
Whenever you are healed, has a 20% chance to deal 15 Magic Damage to the nearest enemy.Thornburst
Restore 10 Health every 10 seconds.Vital Pulse
+5% Critical Chance.Keen Edge
+10% Attack Speed.Quick Hands
+2 Defense.Iron Skin
+2 Magic Resistance.Spellward
When hit, you have a 3% chance to gain +60 Maximum Health for the remainder of the expedition. Can only activate once per expedition.Vital Surge
Reduce enemy defense and magic resistance by 2Armor Deny
Every 10 seconds knockback nearest enemy, deal 8 Magic DamageGuardian's Resolve
+40 Maximum Health.Healthy Body
Increase Accuracy by 10Battle Focus
Melee weapon attacks cleave enemies in front of Jake for 50% Weapon Damage within 110 range. With a Bow or Crossbow, attacks instead fire 1 additional arrow at another enemy within 130 range for 50% Weapon Damage.Cleave
When below 20% Health, gain +6 Defense and +6 magic resistance for 6 seconds. 40-second cooldown.Last Bastion
Every 15 seconds, knock back enemies within 130 range of the Hero, deal 20 magic damage and stun them for 1 seconds.Repelling Aegis
Gain +5 defense and +5 Magic ResistanceStoneform
+15% Critical Damage.Deadly Strikes
When hero is under 15% HP trigger Phoenix Blessing, Healing 15 HP every 0.5 second for 6 seconds. (3min cooldown)Phoenix Blessing
When hit, has an 8% chance to reflect 100% of incoming damage back to the attacker.Thorns
Weapon attacks have a 15% chance to apply Poison.Venomous Strikes
Every 5 seconds, perform a spinning attack that deals 100% Weapon Damage to all enemies within 200 range of the Hero.Whirlwind
Increase Poison duration by 1 second.Lingering Venom
+1 Weapon Damage, +1% Critical Damage, +1% Critical chance, +1% attack speed, +1 dodge.Mighty Physique
Every 10 seconds, create a 250-range toxic cloud at the nearest enemy for 2 seconds. Enemies inside take 6 Magic Damage per second and are affected by Poison.Poison Cloud
Increase Poison damage by 1.Corrosion
+5 Dodge.Quick Reflexes
+15% Movement Speed.Swift Footwork
Every 8 second poison nearest 2 enemies and deal 10 magic damage.Toxic Aura
Poison applied by the Hero can accumulate up to 2 stacks on the same enemy. Each application adds one stack and refreshes all Poison stacks. All stacks expire together.Toxic Buildup
Every 8 seconds, throw a venom bomb at the furthest enemy, dealing 20 Magic Damage and applying Poison.Venom Bomb
+10% Weapon Damage.Combat Training
When hit, has an 8% chance to immediately strike the attacker back. for 100% weapon damage, if the target is inside 130 range.Retaliation
Killing an enemy grants +15% Weapon Damage for 6 seconds.Bloodlust
Weapon attacks have a 15% chance to apply Chill.Frost Strikes
Gain +150 Maximum Health.Juggernaut
Reduce enemy Healing Received by 15%.Life Denial
Every 8 seconds, unleash 2 piercing wind blades. Each blade deals 10 Magic Damage and applies Gust.Tempest Blades
Enemies damaging the Hero have an 10% chance to become Poisoned.Toxic Armor
Gain +10 Defense and +10 Magic Resistance.Unbreakable Fortress
Increase Chill duration by 1 second and Freeze duration by 1 second.Deep Freeze
Weapon attacks have a 15% chance to apply Burning.Flaming Strikes
When applying chill, has 15% chance to FreezeFlash Freeze
Every 10 seconds, create a 300-range-long, 200-wide strip of frozen ground from the Hero toward and beyond the nearest enemy for 3 seconds. It continuously applies Chill and deals 10 Magic Damage to enemies standing on it.Frozen Ground
Frozen enemies take 20% more damage from all sources. Chill further reduces movement speed by 10%Frozen Prison
Weapon attacks have a 15% chance to apply Gust.Gusting Strikes
Every 8 seconds, launch a piercing ice lance to furthest enemy that deals 22 Magic Damage and applies Chill.Ice Lance
Every 8 seconds, release an icy explosion that deals 12 Magic Damage and applies Chill to enemies within 130 range of the Hero.Ice Nova
+15 Attack Range.Long Reach
Weapon attacks have a 15% chance to apply Shock.Static Weapon
Deal 3% of your max HP as Magic Damage to nearest enemy every 8 secondsUndying Will
Every 35 seconds, Summon a toxic storm over the battlefield, dealing 18 Magic Damage every second for 4 seconds and applying Poison to all enemiesAlchemist's Catastrophe
Gain a 15% chance to ignore Poison applied to the Hero.Antivenom
Reduce Critical Damage taken by 12%.Battle Hardened
Every 30 seconds, summon a blizzard over the battlefield for 4 seconds. It deals 18 Magic Damage per second, repeatedly applies Chill, and Freezes non-boss enemiesBlizzard
increase Burning damage by 1.5Combustion
Every 10 seconds, summon a 200-range tornado for 2 seconds at the furthest enemy that deals 8 Magic Damage, pulls enemies, and applies Gust.Cyclone
Enemies damaging the Hero have an 10% chance to become Burning.Fire Armor
Every 8 seconds, launch a fireball, dealing 10 Magic Damage and applying Burning.Fireball
Every 8 seconds, release a wave of fire that deals 10 Magic Damage and applies Burning to enemies within 130 range of the Hero.Flame Wave
Every 15 seconds, quickly strike all enemies 3 times. each strike dealing 100% Weapon Damage.Flash Step
Enemies damaging the Hero have an 10% chance to become Chilled.Frozen Armor
Increase Burning duration by 1 second.Intense Flames
Reduce damage taken from Burning, Poison, and other damage over time effects by 20%.Iron Will
Reduce the cooldown of all Hero magic and healing spells by 1 second, to a minimum cooldown of 0.5 seconds.Jetstream
Every 10 seconds, summon a meteor on the furthest enemy, dealing 25 Magic Damage and applying Burning.Meteor
When no enemies are within 110 range of the Hero, gain +10% Attack Speed for 3 seconds.Wind's Tempo
Successfully dodging an attack increases Attack Speed by 20% for 3 seconds.Zephyr
every 8 seconds, strike nearest enemy with 20 Magic Damage and apply shockArc Field
If an enemy dies from Burning damage, it explodes, dealing 20 Magic Damage and applying Burning to enemies within 200 range.Chain Combustion
Every 8 seconds, unleash chain lightning that deals 8 Magic Damage and applies Shock to up to 3 enemies, with each jump limited to 400 range.Chain Lightning
Enemies damaging the Hero have an 10% chance to become Shocked.Conductive Armor
Every 30 seconds, become surrounded by a cyclone for 4 seconds. It deals 20 Magic Damage per second, knocks enemies back, and applies Gust within 200 range of the Hero.Eye of the Storm
Gain a 15% chance to ignore Burning applied to the Hero.Fireproof
Increase Shock duration by 1 second.High Voltage
Gain +200 Maximum Health.Immortal Spirit
Become immune to stuns, slows and debuffs for 5 seconds after falling below 20% Health. 35-second cooldown.Indomitable
Shock increases damage taken by an additional 5%.Supercharged
Dodging an enemy attack has a 30% chance to apply Gust to the attacker.Tailwind
Every 8 seconds, call down a lightning bolt on the furthest enemy, dealing 20 Magic Damage and applying Shock.Thunder Strike* Clear rate is noisy below 5 appearances.